showing 8 games

namepublisher(developer)year arrow_downwarddescription
Final Fantasy X  Square;SCE Europe (Square)2001Final Fantasy X finally enters a fully polygonic world. Follow the main character Tidus from a gripping blitzball tourney into a new primitive world where he must fight to survive. A stunning level of real-time detail appears in each area, including huge water-filled areas that make up a large part of the environment. An exciting combat system is turn-based, thus allowing you the time to plot your actions without the need to worry about a constant barrage of enemy attacks. You're also able to swap party members in and out of combat during battles, and doing so is a free action. Lush visual elements enhance gameplay in this phenomenal action game.***
[100]***
[12]***
[30]***Japanese version
[32]***European version
[32]***US version
[32]***Japanese version
[32]***A very well-made Final Fantasy game that got on the 'Greatest Hits' PS2 list.
It's cool leveling-up system is very nice.
I would reccomend this to anyone.
[Groovy_Duck]***A well-made RPG with great music and visuals. The story is decent and the characters are likeable. The battle system is a little unbalanced I think. Once you get Quick Attack and a half-decent weapon, you can mess up the enemies pretty easily. Overall, a great RPG.
[cjlee001]
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Breath of Fire: Dragon Quarter  Capcom;CE Europe (Capcom)2002The story and location (the world) are unrelated to earlier BoF games, gameplay also was revised almost completely. Besides using some very recognizable parts of the series (Ryu, Nina, transformation into a "dragon", etc.), the reason for labeling this game under BoF is a marketing mystery. If they had bothered to completely cut ties with BoF, the experimental nature of the game would've likely been received much better instead of being targeted by BoF fans with scorn. The greatest flaw of the game to me is the complete lack of voice overs which is somewhat unusual for games this "new".***[b]difficulty-single[/b] - despite this, every time your whole party dies the game gets easier as current party XP and gained skills are transferred back to the point when you made the save. This can be omitted, though.
[b]midas' touch[/b] - Ryu's dash and D-dive abilities.

[b]bioroids[/b] - the genics.
[b]pigmen[/b] - duke genics
[b]minotaurs[/b] - deathcow genics
[b]blobs[/b] - the various goo creatures
[b]insectoids[/b] - there's a variety, though most commonly you see the ant-like midget humanoids who work in the fairy colony.

[b]minigames[/b] - the fairy colony management. It's much more useful and time consuming than it might sound based on it being a minigame.

[b]performance issues[/b] - with 3+ enemies and placing one or more magical wards (especially electrical) the camera movement and movement circle appearance becomes stuttery.

--- notes for future
gar genics (garsniper, garpike) have the head of a seahorse***They live in another time, another place. A labyrinth-like world devoid of all light; where civilization has been forced to live underground for generations. Man has no recollection of how life once was. Yet a Ranger named Ryu is determined to discover the world above and begins an adventure to make his way to the surface. Can he lead his people back to freedom?

* For the first time on PlayStation 2 comes a brand new Breath of Fire instalment.
* Visually stunning cel-shaded subterranean world settings.
* Revolutionary new battle system that allows players to set up traps and decoys before going into battle.
* 3-D underground worlds evolve based on your playing style for a different gameplay experience each time.
* Encounter countless challenges, battles and adventures in this action-packed RPG adventure.
[Box blurb]***EAN-13: [code]5055060921005[/code]

Product ID: [code]SLES-51496[/code]***Reach for the Sky
It's an epic quest of magical proportions. You live in another time, another place, devoid of all light sources. You are now part of the underground world. Foil your menacing enemies to reach your ultimate mission. Only you can discover the way out of the labyrinth-like dungeon that envelops you and your friends. Escape your underground captors and you'll reach the world of the living. Breath of Fire V is the first of the series to appear on the PS2, and offers visually stunning cel-shaded subterranean worldsettings and an entirely new real-time/ turn-based battle system. Breath of Fire V will keep you impressed for a long, long time!***I've heard almost nothing but bad things about this game, probably because it's quite different from its predecessors, but I quite liked it. The most notable change from previous Breath of Fire titles it the new battle system, which plays more like a strategy RPG similar to Arc the Lad. Also, Dragon Quarter is more like a giant dungeon crawler instead of a traditional Japanese RPG with an overworld to explore. This game is a lot more challenging than its predecessors and if you're upto the challenge, I think you'd find the game quite entertaining (and you can pick it up for dirt cheap online!).
[cjlee001]
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Shin Megami Tensei III: Nocturne  Atlus;Ghostlight (Atlus)2003Set in post-apocalyptic Tokyo, the entire population of the world is annihilated by a global catastrophe called the Conception.
Now, the fate of the entire world lies on the shoulders of one young man, who must battle his way through opposing demonic forces to bring order to the world to come...
or possibly become the harbinger of its destruction.
Over 50 hours of gameplay with alternate endings! Customize your character with Magatama, living parasites that grant the host demonic powers! Persuade over 100 different demons to join your party.
Evolve or fuse them to form even more powerful ones.***
[100]***
[12]***
[86]
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Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004[spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
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Shin Megami Tensei: Digital Devil Saga  Atlus;Ghostlight (Atlus)2004UNLEASH YOUR INNER DEMON Enter the world of the Junkyard, where rival tribes fight an endless war vying for supremacy and the right to ascend to Nirvana. Changed forever by a mysterious light, Serph and his comrades now have the power to change into powerful demons... but with that power comes a price - an insatiable hunger to devour their enemies!
* Transform into a demon to devour your enemies and gain powerful abilities!
* Breathtaking cel-shaded graphics and special effects bring the world of the Junkyard to Life!
* Experience a fully voiced sci-fi fantasy story with over 50 Hours of gameplay!
* Featuring the song "Danger" by Etro Anime
SPECIAL DELUXE BOX SET INCLUDES:
* Collector's Art Box for Digital Devil Saga and Digital Devil Saga 2
* Full color 40-page manual.
* Official Soundtrack CD featuring 30 tracks from the game!***
[100]***
[12]
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Suikoden IV  Konami2004With over a half million copies sold leading up to this most recent chapter, the hero of the story obtains the Rune of Punishment and follows his path as the Tenkai Star in an oceanic adventure in the Suikoden world. With courage and determination, the 108 Stars of Destiny journey through this world filled with majestic ships, perilous islands, and vast oceans.

Features:

* Discover the 108 Stars of Destiny on your adventure.
* Explore a vast ocean by ship in a rich 3D Suikoden world.
* Dynamic battle camera shows the action from multiple angles.
* Exceptional graphics and in-depth storytelling.
[R2D2-A]
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Persona 3  Atlus;Koei;THQ (Atlus)2006 labelimageminimize
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